Season 8

Maps per round

Sprint Round Featured Map Creator
1 1 MWDMA_Oasis TechChariot
1 2 MWDMA_Highland Jasouki
1 3 MWDMA_Arena TechChariot
1 4 MWDMA_Salt_Marsh Jasouki
2 1 MWDMA_Archipelago TechChariot
2 2 MWDMA_Gold_Rush TechChariot
2 3 MWDMA_Continental TechChariot
2 4 MWDMA_Rivers TechChariot
- - MWDMA_Black_Forest TechChariot
- - MWDMA_Arabia TechChariot
- - MWDMA_Mongolia TechChariot
- - MWDMA_Yucatan TechChariot

Definitions

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Information

  • Duel (1v1)
  • Unique Round Robin System
  • Two Independently-Scored Sprints with 4 Rounds Each. Each Round Play-All-Two.
  • Sprints 1 & 2 with 33% and 67% of Total Prize Pool, respectively.
  • Players Matched Against Nearest Available Opponents, Minimizing Skill Gap.
  • Player Performance Calculated by Comparing Actual Win Rate Against Theoretical Win Rate.
  • Winner Selection Independent of Skill, Depends Only On Participation and Performance.
  • Payout Calculation to Winners Depends on Performance, With Bias Toward Higher Skill.
  • Standard Victory Condition, With Antiquity Mode On.
  • Custom Map Pool Theme: “A Million Ways to Die in the Middle Ages” (added extra win conditions – including regicide, sudden death, and a secondary fortified tower objective).
  • Seasonal theme selected as emergency backup to abandonment from original map organizer of a different, themed location. Due to time constraints, many proven quality steps were abandoned, resulting in uncompetitive maps that were easy to “cheese”. With better planning, concepts of this season could be improved upon.
  • Civilization Draft

Notes

  • Participant “theNagraj” registered but ineligible for prize due to lack of sufficient ranked 1v1s (46/100).
  • Participant “ShiXo” granted exception to schedule and complete Round 4 at any time during the Sprint.
Seeding not yet available
Results not yet calculated

Notes

  • Participant “theNagraj” registered but ineligible for prize due to lack of sufficient ranked 1v1s (46/100).
Seeding not yet available
Results not yet calculated