ALCHEMY LEAGUE SEASON 7

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Information

  • Duel (1v1)
  • Unique Round Robin System
  • Two Independently-Scored Sprints with 4 Round Each. Each Round is Play-All-Two
  • Sprint 1 Has 1/3 Player Prize Pool, Sprint 2 Has 2/3 Player Prize Pool
  • Players Matched Against Nearest Available Opponents, Minimizing Skill Gap
  • Player Performance Calculated by Comparing Actual Win Rate Against Theoretical Win Rate
  • Winner Selection Independent of Skill, Depends Only On Participation and Performance
  • Payout Calculation to Winners Depends on Performance, With Bias Toward Higher Skill
  • Standard Victory Condition, With Antiquity Mode On
  • Custom Map Pool, Reworked Ensemble Studios Original Maps
Map Contest Results Map Draft Map Archive Civilization Draft
Round Featured Map Creator
1 ESR_02 "Graveyards" Jasouki
2 ESR_09 "Team_Glaciers" welcometorapture
3 ESR_03 "Moats" Zetnus
4 ESR_08 "Shipwreck" TechChariot
5 ESR_04 "Paradise_Island" Magico
6 ESR_06 "Seasons" Biscuits
7 ESR_05 "Prairie" TechChariot
8 ESR_01 "Canals" Zetnus

Definitions

Alchemy League Definitions Hierarchy A diagram showing the hierarchy of definitions: HDBK at the top, centered, connected downward to PSRM-ESR-1, MTHD-002, MTHD-003, MTHD-004, MTHD-005, and MTHD-006 in a row, with PSRM on the left and MTHD nodes shifted to the right. PSRM connects to CSRM-01 through CSRM-05 in a row and CSRM-06 through CSRM-09 in a staggered row below, all shifted to the right, with a 10.4-unit center-to-center gap and 0.2-unit edge-to-edge gap for a pronounced interlocking appearance. CSRM nodes are rhomboid-shaped with 110-degree obtuse angles at top and bottom and 70-degree acute angles at left and right, oriented with a vertical top-to-bottom axis. All arrows to CSRM nodes point to their top corners. CSRM images are upright (0-degree rotation), with horizontal text split into two lines (first four letters on top, followed by dash and suffix), visible only on hover with a semi-transparent background that fully covers the node (image and text) without intersecting adjacent nodes. HDBK, PSRM, MTHD, GSRM, and STND nodes have background images clipped to rounded rectangles, sourced from images/Handbook.jpg, images/Procurement_Spec.jpg, images/Method.jpg, images/General_Spec.jpg, and images/Standard.jpg respectively. All nodes have text split into two lines (first four letters on top, followed by dash and digits/suffix), visible only on hover with a semi-transparent background. All text in hierarchy nodes is bold. All nodes have a doubled border thickness (stroke-width: 0.5). Non-CSRM nodes (HDBK, PSRM, MTHD, GSRM, STND) have rounded corners with increased radius (rx: 3, ry: 3 in main view; rx: 2, ry: 2 in responsive view) for a near-circular appearance. CSRM nodes retain sharp rhomboid shapes (rx: 0, ry: 0). All CSRM nodes connect to GSRM, which connects to STND-001, STND-002, STND-003, and STND-004 at the bottom, all shifted slightly to the left. PSRM also connects directly to STND-001 with a multi-section arrow that avoids intersecting any nodes. HDBK-L007 HDBK -L007 PSRM-ESR-1 PSRM -ESR-1 MTHD-002 MTHD -002 MTHD-003 MTHD -003 MTHD-004 MTHD -004 MTHD-005 MTHD -005 MTHD-006 MTHD -006 CSRM-ESR-01 CSRM -ESR-01 CSRM-ESR-02 CSRM -ESR-02 CSRM-ESR-03 CSRM -ESR-03 CSRM-ESR-04 CSRM -ESR-04 CSRM-ESR-05 CSRM -ESR-05 CSRM-ESR-06 CSRM -ESR-06 CSRM-ESR-07 CSRM -ESR-07 CSRM-ESR-08 CSRM -ESR-08 CSRM-ESR-09 CSRM -ESR-09 GSRM-ESR-1 GSRM -ESR-1 STND-001 STND -001 STND-002 STND -002 STND-003 STND -003 STND-004 STND -004

NOTES

  • Participant "cerasito" lacked minimum required games to register (84/100). Exception granted due to being close to target with normal win rate. Player may compete for prize.
Registration Seeding Summary Seeding Apparent Seeding Full Roundwise Live Scoreboard Results

Seeding

Live Scoreboard

Results

NOTES

  • Template bullet point 1 for Notes.
Registration Seeding Summary Seeding Apparent Seeding Full Roundwise Live Scoreboard Results

Seeding

Live Scoreboard

Results

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